devlog 1
I decided to register my coding activities in this series of devlog blog posts.
Cubemap textures⌗
Now circe has some convenient functions to handle cubemap textures. Loading from separate files is easily done by
A single file containing an equirectangular mapped texture, for example, can be loaded as a cubemap :
- HDR textures are now supported as well.
If you want to debug and visualize an unfolded cubemap,

just convert the texture like this
Irradiance maps and filtered environment maps can be produced from cubemap textures as well (also a brdf integration map).